GLUT strangeness

My glut program (Written for Linux) shows all the triangles that make up each object on the screen when it was ported to Windows. Even lines behind a glScissor will show up…

Under Linux this program works perfectly.

Check it out:

Anyone have any idea how to solve this?


hmmm… yeah, I find some glut strangeness too sometimes… I think it might be our code or the drivers… my last program when I tried under linux seemed like lighting wasn’t working properly, whereas it was working perfectly under windows. I have no idea what the problem is, but I am just messing around right now, so.