Glut problems under windows

I recently attempted to port one of my programs from linux to windows, it uses glut for windowing. It worked great under linux, but when I compile under windows the window opens and draws the scene but it is extremely slow. Im using a Voodoo3 and I assumed 3d acceleration to a window would happen automatically but apparently not. How can I make sure my program is making use of the graphics accelerator. Its even slower than the software opengl renderer I was using in linux.

You get hardware acceleration automatically if it is available with the current settings. Check that you are not using 32 bit color depth.