GLUT/OpenGL Code in Cocoa or Carbon

My problem:

i have a glut programm in the c++ tool of xcode. my code is splittet on some headerfiles and c++ files. I have a Cocoa Programm in wich i would like to start the glut program…
Is this possible? Are there tutorials?

sorry for my bad english…

perhaps this might help?

thanks to onesadcookie. :stuck_out_tongue:

thank you and onesadcookie

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