If I choose to use GLUT to develop an OpenGL program instead a OS dependent toolkit, will that mean that it’ll run a lot slower? The question is, will the use of GLUT create an efficiency issue on my program?
I believe that GLUT has an efficency problem if you do not use the special game mode. I do not know the exact reasons, but I have heard that GLUT does some strange things in “standard” mode.
If you do use the game mode, I think the efficiency difference is negligable (compared to a native toolkit or a custom native wrapper).
Hint: you may want to have a look at GLFW too, which is a platform independent toolkit that does not suffer from efficiency problems.
Originally posted by marcus256:
[b]I believe that GLUT has an efficency problem if you do not use the special game mode. I do not know the exact reasons, but I have heard that GLUT does some strange things in “standard” mode.
If you do use the game mode, I think the efficiency difference is negligable (compared to a native toolkit or a custom native wrapper).[/b]
What do you mean by game mode? How can I enable it and what are the differences from standard mode? Any references?