GLUT and OpenGL


I’m currently moving from Direct3D to OpenGL and want to start out with the GLUT so I don’t have to bother with programming different window systems. However, I maybe want to use OGL beyond GLUTs capabilities, so my question would be:

Can I mix native OpenGL code with GLUT or will they interfere each other?

Thanks in advance.

In fact glut does only what is not done in opengl, ie. windows creation, mouse events capture, etc.

So there is absolutely no problem in mixing the two, because it is mandatory.

Contrary to DirectX wich is a huge SDK, OpenGL only deals with graphics rendering, so you have to rely in other libs to do a complete app.

However, GLFW is better than GLUT for game-like programming.

Alright, thanks.