Hi,
I came across this patch for GLUT that should enable support extending the window beyond native resolution.
I dont know if I’m doing it right as it didn’t work for me (can’t stretch the window across to the other monitor).
LINK: http://www.realmtech.net/opengl/glut.php
More resources: http://dee.cz/glut/
My simple test app:
#include <iostream>
#include <GL/glut.h>
using namespace std;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glVertex2f(-0.5, -0.5);
glVertex2f(-0.5, 0.5);
glVertex2f(0.5, 0.5);
glVertex2f(0.5, -0.5);
glEnd();
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitWindowSize(3000, 768);
glutCreateWindow("simple");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
Any help is apperciated.