Is there any way to get data from these. Sort of save the vertex info (and other info) to a data structure or something a long those lines.
Thanks
Chris
[This message has been edited by Whittick (edited 07-14-2000).]
Is there any way to get data from these. Sort of save the vertex info (and other info) to a data structure or something a long those lines.
Thanks
Chris
[This message has been edited by Whittick (edited 07-14-2000).]
The OpenGL feedback buffer should return vertices info on the primitives of the tesselated quadric.