What’s about glu on opengl 3.2??? since in that last version many functions have been released like glVertex,…glBegin…glEval but GLU used these functions…
Can someone tell me what’s about glu??
As far as I can tell there is no 100% OpenGL 3 compliant version of GLU, but you can still use safely a subset of the GLU functions under OpenGL 3 but only those that aren’t using deprecated functionality.