Hi guys. Got a little problem. I downloaded some meshes of a rabbit figure, wrote a program to render the meshes, and every mesh renders just fine until I get to the highest resolution mesh. Its all screwed up. Take a look at what I’m talking about below.
Here is the lower resolution mesh:
Now here is the higher resolution mesh:
What’s going on here? You think maybe I’m just throwing too many vertices at GLTriangleBatch? I think that is what the problem is but I’m not sure. Any ideas guys? Oh, one other thing. When I attempt to render to higher resolution mesh the program stops catching my keystrokes and I have to exit the program by killing it with task manager. So, I’m thinking maybe I’m just trying to do too much.