Hi to everyone:

i’ve a question: if a draw a ugSolidCubef in a specific place with glTranslate(x,y,z) why if i move the “camera” the cube seems to move in uncoordinate mode?



I don’t understand the question. What is “uncoordinate mode”?

Post the relevant parts of your code, a description of what you get, and a description of what you expect to get. And don’t forget to mention the implementation you’re using.

void display(UGWindow uwin)

    glVertexPointer(3, GL_FLOAT, 0, plane);
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);

   glColor4f(64/255.0f, 206/255.0f, 100/255.0f, 1.0f); // Verde
   glTranslatef(320087, 0.0f, -1464312.0f);
   ugSolidBox(30,50, 30);

When i move my “camera” the box drawn seem to move in a different way respectly the pavement…ok?
Why this? When i recall the “display” to move the P.O.V., the box move in a different way respectly the pavement…
Please help me,


How do you move the camera? What pavement?

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