I’m starting with OGL ES 2.0 and I’m a bit lost with one thing.
The spec doesn’t contain glTranslate, glRotate, glFrustum.
How do I modify the position and/or orientation of object on my scene?
I’ve managed to find glUniformMatrix*. And I can pass any 4x4 transformation matrix to the vertex shader and use it for my calculations.
The thing is that I have to manually calculate each transformation matrix using the CPU. Right? Or is there a more fancy way to do this?
BTW. Does this also apply to OpenGL 3.x ?