Hi. I’ve been experimenting with this solution:
and this solution:
- Support multiple actions, NLA tracks by donmccurdy · Pull Request #166 · KhronosGroup/glTF-Blender-Exporter · GitHub
to export 1
.glb file containing different ACTION clips exported from the NLA in Blender.
In Blender I have a human mesh that has an “idle” 150 frame loop and a “skating” 250 frame loop.
I tried both suggested workflows from the previous websites, but when I try to read the
.gltf into another software, it only exports frame 1 of “idle”. There is no action named “skating” as a secondary action in the file.
In Blender I am exporting with default options for
Also, I noted that the article suggested that I should place all the animations one behind another in ONE single NLA track. I don’t know how useful would that be, since the
.gltf format allows for multiple (separated) animation clips. If I put all my action clips into 1 single NLA, would they be still be recognized as individual animation tracks on the
.gltf viewer? or in my game engine (Tyrano Builder)?
Please let me know how to correctly export multiple NLA action clips to be included into the
.gltf final export.