glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data )
works as expected. No OGL errors (using debug context). However-
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8UI, w, h, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, data )
Debug context reports no errors. However the texture is never loaded. It appears to have all 0’s in it. Why would this be the case?
NVIDIA RTX 2080 TI Driver Version: 496.49