Displaying an image from 8192 x 300 pixels is no problem with
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, ImageWidth, ImageHeight, 0,GL_LUMINANCE, GL_UNSIGNED_SHORT, addr(WordBuffer));
But if I use this same function with an image of 12288 x 300 pixels nothing is being displayed.
Any idea why this is?
Is 12288 to large?