GLT Library est. 2003

Hello everyone,

I stumbled over the GLT Library for C++. It’s a farly old library released in 2002 for programming interactive 3D graphics with OpenGL. I need to work with old game files which are in this glt file format. Do you guys have any tips on how to get it running?
In my research so far I found a documentation for " GLT OpenGL C++ Toolkit". Here are the few lines of text:

Visual Studio Project Setup for GLT Library
C/C++ Preprocessor Settings
An additional path to “glt/src” must be set in the preprocessor settings.

  • Open ProjectÆSettings…
  • Select “All Configurations” in the “Active Configuration” dialog box
  • Select C/C++ tab
  • Select “Preprocessor” in the “Category” dialog box
  • Enter a relative link to “glt/src” into the additional include directories textbox
  • Enter other relative link paths in necessary for example a path to “glt/src/glui”
    C/C++ Code Generation Mode
    Select Multithreded DLL as Run-Time Library
  • Open ProjectÆSettings…
  • Select “All Configurations” in the Active Configuration Dialog Box
  • Select C/C++ tab
  • Select “Multithreaded DLL” in “Use run-time Library” dialog box
    Linker Settings for Debug and Release Versions
    Enter a path to the debug and release folders where the *.lib files are stored for linking with the library
    files.
  • Open ProjectÆSettings…
  • Select “Win 32 Debug” in the “Active Configuration” dialog box
  • Select Link tab
  • Select “Input” in the Category Dialog box
  • Enter a relative link to “glt/msvc/Debug” in the “Additional Library Path” text field
  • Select “Win 32 Release” in the “Active Configuration” dialog box
  • Select Link tab
  • Select “Input” in the Category Dialog box
  • Enter a relative link to “glt/msvc/Release” in the “Additional Library Path” text field

Can you even get it to work anymore?

I’m already sorry, if this is a dumb approch. I’m completely new to OpenGL programming.

Best Regards,
Chrizzo