GLSL vs fragment- and vertex program

Are the extensions fragment_program and vertex_program likely to be supported in drivers in the future?

Is it a bad idea to use them? Should I always use GLSL instead?

I think that they will be supported in future too. But I don’t know if there will be an update like GL_ARB_*_program2.

It’s not a bad idea to use them at all. GLSL is a really nice language (especially after 1.1 update :wink: ) but the compilers/drivers are far from perfect. For example their performance isn’t very good at the moment. This will hopefully change!

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