GLSL shader crashes program

I have been working on a program which does a YUV to RGB conversion using three textures, similar to the code posted here:

I am working on a linux box with kernel version 2.6.20, and a nVidia 7xxx card.

When I go to render the quad, if I have the textures specified correctly (or as I would imagine, correctly) the program crashes when I begin drawing. If I do not set the textures, the program runs as I would imagine it should, considering the textures are not set.

Are there any ideas as to what may be happening?




probably in combination with


after you setup the texture to find out if there is an error.

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