Hi, we are developing a CG project for university. It has to add lots of realism, and it’s accomplished through shaders made in GLSL.
Can i compile those shaders to work with geforce4 or ati equivalent fragment and vertex programs? I don’t want to learn assembly if GLSL is there.
And what about the shaders version? It’s a bit confusing all that versioning in both hardware and software. Do i have to write the shader for both old and new cards?