Hi there, I have found something like this:
I can create VBO with columns types whatever I want, for eg.
UBYTE3, but in GLSL 1.50 when I am defining input variables for VS the only integer types that are possible are INT or UINT (and in GL3.2 there are BYTE,UBYTE,SHORT,USHORT also).
Am I missing something or these two spec’s aren’t covering themselves fully?
See more at:
glspec32.core.20090803.pdf - page 28
GLSLangSpec.1.50.09.pdf - page 17 (23/125)