I am just wondering when do you have to use the Push and Pop Matrix…in the openGL book examples it uses throughout the drawPicture program…
Also, where do I put glScalef() to scale the lines that I am drawing? Can I scale down the lines? If so can you show me a simple code that would do such thing after calling RenderScene from Main()?
Last question, my backround appears the same as the desktop…what am I doing wrong here? I can’t seem to know how to fix it.
Thanks in advance for your response.