glRotate/glTranslate in animation, is this good ??


well, i have to animate something like 60 models with 8 pivots (rotation+translation) for each model.
The question is : should compute by software all the transformations or should i use glRotate/glTranslate and let openGL do the job for me ??

Unless you need the modelview matrices for some other purpose than rendering (e.g. collision detection), let OpenGL do it for you. It’s cleaner and usually faster, especially on GPUs.