😕 glPolygonOffset: does "units" value between 0 and 1 make sense???

Hello all!

According to OpenGL docs, “units” parameter of glPolygonOffset() function is used as a multiplier for “minimal hardware-resolvable offset” (or something like that).

So here is the question: does something like 0.5 * delta make sense, if “delta” is “minimal resolvable”???

I think |units| between 0 and 1 should be the same as units = 0.

Am I right?

Please do not cross post, I have answered your other post so I’m closing this topic.