Hello all!
According to OpenGL docs, āunitsā parameter of glPolygonOffset() function is used as a multiplier for āminimal hardware-resolvable offsetā (or something like that).
So here is the question: does something like 0.5 * delta make sense, if ādeltaā is āminimal resolvableā???
I think |units| between 0 and 1 should be the same as units = 0.
Am I right?