Hi,
I’m using glMinmax function with Nvidia GeForce3 ti 200.
The performance of glCopyPixels is very slow enabeling this
feature (GL_MINMAX). Can anybody knows how to accelerate it?
Is GL_ARB_imaging extension is implemented in hardware or in
software?
Is anybody knows any other fast method to grab pixels with
specific color from a buffer without reading the whole
buffer?
Thanks,
Dror