hi all,

I just got word we can post GLM questions here, so here goes

I have a hard time compiling the following method:

```
class SomeClass{
...
Vector3 center(){ return( ( m_lo + m_hi ) / 2.0 ); }
...
};
```

where Vector3 is a vec3 typedef and m_lo and m_hi are Vector3â€™s. I keep getting errors similar to this:

â€˜glm::detail::tquat<valType> glm::detail::operator /(const glm::detail::tquat<valType> &,const valType &)â€™ :

could not deduce template argument for â€˜const glm::detail::tquat<valType>&â€™ from â€˜glm::detail::tvec3<valType>â€™

whereas I obviously need the template for (const glm::detail::vec3<valType> &,const valType &),

which I believe is defined in type_vec3.inl(491) by inline tvec3<T> operator/ (const tvec3<T>& v, T const & s)

anyone have an idea whatâ€™s going on ?

J