Hi there,

I notice that the following doesn’t seem to work:

mat4 mat;

mat[3].xyz = vec3( 10.0f, 10.0f, 10.0f );

Is this due to my compilationsettings, or is it not a feature of GLM ?

I figured GLM has a full GLSL implementation, and since you can do this in GLSL, it should work…

anyone ?

thanks,

Jochem