glm::length(v) gives the length of v and v.length() gives the dimension of v.

I feel like this is a accident waiting to happen.

Also, there doesn’t seem to be a length squared function as far as I can tell. I added my own because I got tired of writing dot(v, v), but I feel like this is an extremely common function and should be added.

[QUOTE=raymondp;1245764]glm::length(v) gives the length of v and v.length() gives the dimension of v.

I feel like this is a accident waiting to happen.

Also, there doesn’t seem to be a length squared function as far as I can tell. I added my own because I got tired of writing dot(v, v), but I feel like this is an extremely common function and should be added.[/QUOTE]

That might be unfortunate but the GLSL specifications define both. As GLM is trying its best to follow GLSL specification, the library is following this convention as well.

If you include <glm/gtx/norm.hpp> you will be able to use glm::length2 to compute your squared lengths.

Thanks,

Christophe