glLinkProgram is extremely slow

Hey, just thought I’d give an update anyway, since I had more time to observe this problem, and it would be helpful to you as well. I find that whatever VLD does to ensure it doesn’t get compiled with the rest of the program in Release mode, it doesn’t seem reliable. Even in Release, if I don’t wrap the include in my own #ifdef statements, it seems the slowdown is still present. I’m not sure why this happens, but I’d advise you do the same in the future if you are using VLD. I can only recommend it, because it’s a fantastic tool, but yeah, better watch out for this.

Also once again, thanks for all the effort you put into helping with this, and this heads-up is the least I can do in return.

Very interesting! Thanks for the follow up!

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