GLIM Version 0.4 released

Hi there

I just realized that it has been much over a year that I have posted an update to the GLIM-libray. So I just uploaded the current code which includes some important bug-fixes.

GLIM stands for “OpenGL Immediate Mode” and it is a small library that allows to generate geometry the way that immediate mode works. However it stores the data internally in a vertex-buffer and then binds it to shaders using generic vertex-attributes. So this allows you to easily create geometry buffers and use them in a GL3+ context.

More info is available here:

A simple usage example is included in GLIM’s Readme.txt.

Among several bug-fixes, a new feature in version 0.4 is that GLIM now also supports Direct3D 11.