Hi, i’m new here on this board so i wanna say hello at first.
I have some trouble with my shader. I like to compile the shader source and i get some weird things. First when i call the following method GetShaderiv…
GLint state=0; glCompileShader(*shader); glGetShaderiv(*shader, GL_COMPILE_STATUS, &state); glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &logLength);
… i got a zero in my state. But i didn’t get some error messages from the compiler with the GL_INFO_LOG_LENGTH. I have a little trial project with the same code and there i get a ‘1’ in the state.
So i tried to read my shader source back from my shader and i get a really big string back. But not my shader code just some informations about my project with the project name, and with my name, and a lot of zeros and some other things.
glGetShaderSource(vertexShader, size, &sizei, code);
Can you help me please with this? I searched on google but i didn’t find something and i didn’t find something in this message board too.
Thanks a lot
Maybe some further information i use OpenGL ES 2.0 on my iPad 2.