glfwSetWindowTitle not working for me?

Hi, I took some advice given to me on my previous topic and began learning GLFW (seems nice enough so far), but I have hit a snag. glfwSetWindowTitle isn’t working for me at all. The window I’ve created keeps the default name, regardless, though behaving properly otherwise.

Tutorial program that works: GLFW:Tutorials:Basics (An Example)

My test source, so far:

#include<GL/glfw.h>
#include<stdlib.h>
#include<stdio.h>
void init(int width,int height,const char* title){
  glfwInit();
  glfwOpenWindowHint(GLFW_WINDOW_NO_RESIZE,GL_TRUE);
  if (glfwOpenWindow(width,height, 5, 6, 5, 0, 0, 0, GLFW_WINDOW) != GL_TRUE)
    glfwTerminate();
  glfwSetWindowTitle(title);
}
int main(){
  while(0==0){
    init(640,480,"title");
    getchar();
    glfwTerminate();
  }
}

Obviously, I haven’t gotten around to glfw’s keyboard input stuff yet, but this is just a window test anyway. Hopefully, someone can point out what is probably obviously-wrong with my work so far. @_@;

What’s wrong is that you keep initializing GLFW in your loop. Your init call should be outside of the loop.

Also, the traditional method for creating an infinite loop is while(true).

Thank you for the while-loop advice, and also for pointing out my little goof-up, I could have sworn it was outside of it… @_@

Well, we all make silly little mistakes sometimes, right? :slight_smile: Thanks a ton!

ReEDIT: Thanks, while(1) saves a bit of time typing, lol… Anyway, the following code is just as ineffective:

#include<GL/glfw.h>
#include<stdlib.h>
#include<stdio.h>
void init(int width,int height,const char* title){
  glfwInit();
  glfwOpenWindowHint(GLFW_WINDOW_NO_RESIZE,GL_TRUE);
  if (glfwOpenWindow(width,height, 5, 6, 5, 0, 0, 0, GLFW_WINDOW) != GL_TRUE)
    glfwTerminate();
  glfwSetWindowTitle(title);
}
int main(){
  init(640,480,"title");
  while(1){
    getchar();
    glfwTerminate();
  }
}

I have no idea what’s up, but it just isn’t renaming the window. @_@;

EDIT: SUCCESS! I added glfwPollEvents so I could test key input while waiting, and that fixed everything, somehow :slight_smile: