as far as I know glFrustum() is changing the perspective of viewing the scene.
I’ve tried to do something with the command, but, no matter what values I add, it won’t change anything on the perspective. When do I have to state it exactly, to get a result?
My looks like the following:
glFrustum (-1.0, 1.0, -1.0, 1.0, 3.0, -3.0);
glTranslatef(0.0f, 0.0f, 1.0f);
Any answer, would help.