Hi, just got a problem with glFont.
In my game i use glFont to display my text, but i originally had a problem that surrounding each letter was a black box. I used glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) to solve this.
However this only works properly when i want to display my text in front of a 3D object. If i display the text in-front of my in-game interfaces (drawn in 2D ortho mode) the black boxes are removed, however so are sections of the interface where the black boxes would have been.
i.e. it produces ‘holes’ in the interface and lets you see the through to the rest of the game world, where ideally i want my interface with the text on top.