Till now I’ve been developing OpenGL apps using GLEW in Visual Studio, but I recently switched to macOS and I’m trying out Xcode.
One very important thing to me is that I want the IDE to show me what parameters a function requires as I type it, and this worked fine on VS.
Unfortunately, GLEW defines OpenGL functions with the preprocessor command #define, and Xcode doesn’t seem to handle that very well as it doesn’t show me the parameter list for those functions.
For now I only found one function that works correctly and that is the glBindTexture() function.
Is there a way to let Xcode now that the others( the glBufferData() function, for example) are also function and that it should go retrieve me the parameters list?
What parameters did you choose?