I’m rendering different things through a vertex shader (v.simple) and it all works fine - except for glEvalMesh2.
If I turn the shader off all things (cube, dinosaur, mesh) get rendered 100% OK.
If I turn shader ON then cube and dino are cool but the mesh is nowhere to be seen.
I ‘thought’ that the tesselated vertices would get passed throught the shader as per regular vertices.
This is on a GeForce3 latest drivers 12.61 …
Rob J. http://www.pocketmoon.com