Hello i have strange problem with this command
it just doesn’t show anything and i really do¨n’t know why.
this is filling buffer with data.
this->TerrainLOD1[0] = 0;
this->TerrainLOD1[1] = 0;
this->TerrainLOD1[2] = 0;
this->TerrainLOD1[3] = 2;
this->TerrainLOD1[4] = 0;
this->TerrainLOD1[5] = 0;
this->TerrainLOD1[6] = 2;
this->TerrainLOD1[7] = 0;
this->TerrainLOD1[8] = 2;
this->TerrainLOD1[9] = 0;
this->TerrainLOD1[10] = 0;
this->TerrainLOD1[11] = 2;
this->TerrainLOD1_INDICES[0] = 0;
this->TerrainLOD1_INDICES[1] = 1;
this->TerrainLOD1_INDICES[2] = 2;
this->TerrainLOD1_INDICES[3] = 0;
this->TerrainLOD1_INDICES[4] = 3;
this->TerrainLOD1_INDICES[5] = 2;
glGenBuffers(1, &this->VBO_BUFFER_ID1);
glBindBuffer(GL_ARRAY_BUFFER, this->VBO_BUFFER_ID1);
glBufferData(GL_ARRAY_BUFFER, sizeof(TerrainLOD1), TerrainLOD1, GL_STATIC_DRAW);
glGenBuffers(1, &this->VBO_BUFFER_ID1_INDICES);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->VBO_BUFFER_ID1_INDICES);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(TerrainLOD1_INDICES), TerrainLOD1_INDICES, GL_STATIC_DRAW);
This is drawing part. When i uncommend glBegin - glend … it shows an triangle. i wanted to avoid bad camera angle or similar.
glPushMatrix();
//glTranslatef(x,y,z);
glBindBuffer(GL_ARRAY_BUFFER, TerrainManager::TERRAIN->VBO_BUFFER_ID1);
glVertexPointer(3, GL_FLOAT, 0 , 0);
glEnableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, TerrainManager::TERRAIN->VBO_BUFFER_ID1_INDICES);
glIndexPointer(GL_UNSIGNED_SHORT, 0, 0);
glEnableClientState(GL_INDEX_ARRAY);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
glDisableClientState(GL_INDEX_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, NULL);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, NULL);
/*
glBegin(GL_TRIANGLES);
glVertex3f(0,0,0);
glVertex3f(2,0,0);
glVertex3f(2,0,2);
glEnd();
*/
glPopMatrix();
What’s bad on this code ? Thank yo uvery much