GlColor3f and Gl_Decal

I’ve got a little problem.
There are two objects in my scene.
One - with texture (defininG:
Another - without it (defininG:
GlColor3f(…,…,…) :wink:
And one liGht source.
When i renderinG it, the second object has stranGe grey color. How should i fix it?

Make sure you disable texture after drawing the textured object.

Is that
GLDisable(GL_Texture_2D) what you mean?