Hi, this should probably go in the advanced forum, but it doesn’t seem to work, so I’ll post it here.
Calling a glClear (GL_COLOR_DUFFER_BIT | GL_DEPTH_BUFFER_BIT) is a pretty easy function that should take no time to execute. Most of the time it’s true, I experience no problem with the function which execute in aroud 0.03ms.
But here and there a have a spike in that function. The spikes last approx. 7ms. Any idea why that would be slow?
P.S. OS is win2000, computer is a SimFusion (home made card base on Radeon 9700 chips.