i’am currently trying to programm an openGL overlay for another programm. I’am using sdl as the Window manager.
i got 2 test programms.
the first one is a simple console application. The code works fine everything works as expected.
the second programm is a QT-GUI-Application. The drawing also works excepted that the glClear don’t seems to work.
in both programms the drawing code is 100% the same!
i create a seperate thread in both programms (std::thread)
does anyone got the same situation or knows a solution how to resolve the problem?
thanks alot and greetings from germany!