glBlitFramebufferEXT with a shader


I would like to know if it is possible to replace the functionality of glBlitFramebufferEXT with a shader? At the moment I use glBlitFramebufferEXT only to resolve a multisample FBO into a single sample FBO but I was wondering if it would be possible to do other stuff in the same pass.

(I suspect the answer is no but I thought it is worth a question).


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