I decided to move my reply from yesterday to a new thread so as not to hijack someone elses question…
I’ve uploaded the new version of GLBench with source.
It also now benchmarks vertex transform, fillrate and readpixels+pdr.
Someone sent me reaults for the 9800 pro which had some numbers that at first looked wrong.
ZBuffer clear speed of 100Gb/sec? http://www.adrian.lark.btinternet.co.uk/GLBench6.htm
Now I realise this is probably ATI’s fast zclear in action.
The only numbers that still look wrong are the transform speed for the cube, 4M Vertices/second is very slow and its odd every test has the same speed. Must be a bug in my app I guess but I can’t spot it. The code in question is in the TNLCube function.
[This message has been edited by Adrian (edited 02-16-2004).]