glAlphaFunc() and blending

Hi all,

I’m wondering if it’s possible with glAlphaFunc (in combination of something else… ) to billboard and blend some parts of the texture without having to draw from back to front.

Thanx in advance,

Daniel Palomo van Es

Well I can get something like this to work using multitexture (normal blending, not billboarding)… I dont know WHY it works, but it just does!!

> I’m wondering if it’s possible with glAlphaFunc (in combination of something else… ) to billboard and blend some parts of the texture without having to draw from back to front.

Yes, you can use glAlphaFunc for billboarding. But it will not help you with order-dependent blending.