I have been working under linux using eclipse, gcc, opengl and cg. The program uses glActiveTexture with a GL_TEXTURE* as a parameter and runs correctly.
I’m trying to make the same program work under windows, still using eclipse, gcc, opengl and cg. After the first compile it couldn’t find any of GL_TEXTURE* or glActiveTexture, even though all the other opengl functions worked fine.
I included glext.h ( even though i didn’t need it under linux ) and it was able to find all GL_TEXTURE* but not glActiveTexture.
Is there something special about glActiveTexture under Windows ? Why do I have to include glext.h under windows and not linux ?