I am working on a code that uses a third party sdk.
That third party SDK uses OSG library to render some graphics stuff and OSG(Open Scene Graph) uses OpenGL.
Now the thirdparty library has a function that initialises OSG stuff, something like that osgInit();
Whenever, I call osgInit I get this error message,
GL3: non-GL3 version number: 1.0
My question is what does it mean actually?
Does it mean that I don’t have OpenGL version 3 library in my development environment and it requires OpenGL 3.0?
Can anyone give me a direction how to fix this issue?
If OpenGL 3 is required, how to get OpenGL 3 header and lib?