GL_TEXTURE_RECTANGLE not recognized

I am having a target texture from a simple image. With old parameters I get an access violation from glTexImage2D. So now I am trying to use GL_TEXTURE_RECTANGLE, but it is not defined in the current 4.0.3 gl.h apparently.

Any hints?

Here is the code:

// DrapeTerrain.cpp : Defines the entry point for the application.
//

#include “stdafx.h”
#include “DrapeTerrain.h”
#include “t4.h”
#include “tif_config.h”
#include “tif_config.vc.h”
#include “tiffio.h”
#include “tiffiop.h”

#define MAX_LOADSTRING 100
#pragma comment(lib, “opengl32.lib”)
#pragma comment(lib, “libtiff.lib”)

void EnableOpenGL(HWND hWnd, HDC*, HGLRC*);
void DisableOpenGL(HWND hWnd, HDC, HGLRC);

// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name

//My Global variables
HDC hDC;
HGLRC hRC;
HWND hWnd;

// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);

int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);

// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;

TIFF *fpTIFFImage;

unsigned int texHandle;
unsigned int height;
unsigned int width;
// Modulo sizes for the image height and width
unsigned int imageHeight;
unsigned int imageWidth;
unsigned int *Image;


// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_DRAPETERRAIN, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);

// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
	return FALSE;
}

hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_DRAPETERRAIN));


// Load the TIFF image to be used as a texture
if(fpTIFFImage = TIFFOpen("C:\\Users\\Steve\\Gettysburg020512\\39077g25.tif", "r"))
{
	TIFFGetField(fpTIFFImage, TIFFTAG_IMAGELENGTH, &height);
	TIFFGetField(fpTIFFImage, TIFFTAG_IMAGEWIDTH, &width);

	Image = (unsigned int *)_TIFFmalloc(height*width*sizeof(unsigned int));

	TIFFReadRGBAImage(fpTIFFImage, width, height, Image, 0);
	
	// Generate a texture name
	glGenTextures(1, &texHandle);

	// Make the image a texture for display and reuse in subsequent displays 
	glBindTexture(GL_TEXTURE_RECTANGLE, texHandle);
	
	// RGB aligned in byte order one byte each
	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
	
	// Voodoo magic here
	glTexParameteri (GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_REPEAT);
	glTexParameteri (GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_REPEAT);
	glTexParameteri (GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexParameteri (GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

	// No lighting effects here - just the color
	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);

	// The texture width and height must be modulo of a power of 2
	// greater than the actual height and width of the image
	imageWidth = 2;
	while (imageWidth < width)
	{
		imageWidth = imageWidth * 2;
	}		
	
	imageHeight = 2;
	while (imageHeight < height)
	{
		imageHeight = imageHeight * 2;
	}

}
// This line generates an access violation
// Unhandled exception at 0x77d615de in DrapeTerrain.exe: 0xC0000005: 
// Access violation reading location 0x1925fffc.  This is a large number for an address?
glTexImage2D (GL_TEXTURE_RECTANGLE, 0, GL_RGB, imageWidth, imageHeight, 0, GL_RGB, GL_UNSIGNED_INT, Image);

// Prime the message flow
PeekMessage(&msg, hWnd, 0, 0, PM_REMOVE);

// Main message loop:
while (msg.message != WM_QUIT)
{
	if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
	{
		TranslateMessage(&msg);
		DispatchMessage(&msg);
	}
	else
	{
		hDC = GetDC(msg.hwnd);

		if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
		{
			glEnable (GL_TEXTURE_RECTANGLE);				
			
			//Is this second call to glBindTexure needed inside the loop?
			glBindTexture(GL_TEXTURE_RECTANGLE, 1);
			


			glBegin (GL_QUADS);
				glTexCoord2f (0.0, 0.0);
				glVertex3f (0.0, 7078.0, 0.0);
				glTexCoord2f (1.0, 0.0);
				glVertex3f (5528.0, 7078.0, 0.0);
				glTexCoord2f (1.0, 1.0);
				glVertex3f (5528.0, 0.0, 0.0);
				glTexCoord2f (0.0, 1.0);
				glVertex3f (0.0, 0.0, 0.0);
			glEnd ();
		}
	}
}

DisableOpenGL(hWnd, hDC, hRC);

DestroyWindow(hWnd);

return (int) msg.wParam;

}

//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage are only necessary if you want this code
// to be compatible with Win32 systems prior to the ‘RegisterClassEx’
// function that was added to Windows 95. It is important to call this function
// so that the application will get ‘well formed’ small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;

wcex.cbSize = sizeof(WNDCLASSEX);

wcex.style			= CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc	= WndProc;
wcex.cbClsExtra		= 0;
wcex.cbWndExtra		= 0;
wcex.hInstance		= hInstance;
wcex.hIcon			= LoadIcon(hInstance, MAKEINTRESOURCE(IDI_DRAPETERRAIN));
wcex.hCursor		= LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground	= (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName	= MAKEINTRESOURCE(IDC_DRAPETERRAIN);
wcex.lpszClassName	= szWindowClass;
wcex.hIconSm		= LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));

return RegisterClassEx(&wcex);

}

//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;

hInst = hInstance; // Store instance handle in our global variable

hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

if (!hWnd)
{
return FALSE;
}

EnableOpenGL(hWnd, &hDC, &hRC);

ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);

return TRUE;
}

//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;

switch (message)
{
case WM_COMMAND:
	wmId    = LOWORD(wParam);
	wmEvent = HIWORD(wParam);
	// Parse the menu selections:
	switch (wmId)
	{
	case IDM_ABOUT:
		DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
		break;
	case IDM_EXIT:
		DestroyWindow(hWnd);
		break;
	default:
		return DefWindowProc(hWnd, message, wParam, lParam);
	}
	break;
case WM_PAINT:
	hdc = BeginPaint(hWnd, &ps);
	// TODO: Add any drawing code here...
	EndPaint(hWnd, &ps);
	break;
case WM_DESTROY:
	PostQuitMessage(0);
	break;
default:
	return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;

}

// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;

case WM_COMMAND:
	if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
	{
		EndDialog(hDlg, LOWORD(wParam));
		return (INT_PTR)TRUE;
	}
	break;
}
return (INT_PTR)FALSE;

}

// Enable OpenGL

void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int format;

// get the device context (DC)
*hDC = GetDC( hWnd );

// set the pixel format for the DC
ZeroMemory( &pfd, sizeof( pfd ) );
pfd.nSize = sizeof( pfd );
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
format = ChoosePixelFormat( *hDC, &pfd );
SetPixelFormat( *hDC, format, &pfd );

// create and enable the render context (RC)
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );

}

// Disable OpenGL
void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent( NULL, NULL );
wglDeleteContext( hRC );
ReleaseDC( hWnd, hDC );
}

Thanks for any hints.

Steve

Read
http://www.opengl.org/wiki/FAQ#Not_Declared_In_This_Scope

and also
http://www.opengl.org/wiki/Getting_started#Getting_Functions