I’m doing a game using only the core 3.2 - and I want to use GL_POINT_SPRITE - but I’m getting an undefined error when trying to enable it.
It appears on the 3.2 help sheet - but it’s not in gl3.h.
Do I need to use glext.h ? I think I read that if you are using core then you shouldn’t be using glext.h. This is on Linux by the way.