GL_NV_centroid_sample

Waht is this new extension GL_NV_centroid_sample about (GF 6800, 66.31)?

Probably for explicitly setting the texture sampling point when using multisampling. The ARB_multisample already allows for both fragment center and centroid of samples but it might be nice to set this on a per shader basis or something.

You’d rather want to set it on an interpolator basis.