So, if I’m drawing objects with glVertexPointer(…), and I’d like to use the associated Normal and Texture functions.
But I can’t get my head around the ordering and packing of the latter functions:
Surely each single vertex can have multiple texture and normal coordinates?
So my question is, how do I pack my normal and texture arrays so that I can specify a normal for each vertex of every triangle? Or do these functions not support this arrangement?
Thanks in Advance,