I’m trying to debug my program(why certain OpenGL commands let my program crash).
gives me 4096.
Is that width*height of my renderbuffer? Or is that the maximum width or height? I certainly hope it isn’t the former, because that means the width and height of my texture will be 64 pixels :eek:
It is width and height. That means you SHOULD be able to create a 4096*4096 sized renderbuffer.
Ok, thanks for your reply.