Ok… I’ll remove my troll hat I’ll try to make a more serious answer.
If he add the magic word “under windows” the only answer is “No under windows nobody that don’t want get crazy with all the different driver behavior use DirectX”. Blizzard from what I know want to extend is business in Mac world, so it’s interested in openGL. Carmack (ID) was a great fan of openGL but recently it seem to loose interest. Also Mac is not widely used and not every company can make the effort to make an engine that run both in directX and openGL.
Oh… BTW playstation 3 game also use a custom version of openGL(|ES).
I say Micro$oft (with the “$” and the “?”) because I wasn’t very sure (here the “?”) of the answer because is a complex argument and we can discuss a lot of who is the worst antagonist of oGL.
I think Ms is in the top of my list, in the past they have tried in every way to stop people from developing in openGL under his platform. The main MS idea was to support openGL only in the NT platform and leave directX (or WinG) for entertainment.
It have worked well (that’s why I used the “$”).
Also a lot of ARB member as you say don’t make openGL life easy. But maybe a problem of openGL is that want to run on every platform (“from games to virtual reality, mobile phones to supercomputers” the logo say) and it’s difficult to make everybody happy.
Maybe we can add Creative. Creative bought 3DLabs, and remove every found on the developing of openGL.
But you can also add game industry in the list of the enemy. They always preferred Dx even when it was not so matured as today. Or Macintosh, because they don’t sell enough computer… or the people cause they don’t buy enough Mac… or the whole world because it’s unfair. Oh damn… you are right, I’m an idiot.