GL_ATIX_ENVMAP_BUMPMAP

My little question :
Can you mipmap these guys ?
I think the answer is NO.
But how can you fix that ugly shimmering of the bumps on far away polys ?

[This message has been edited by paddy (edited 05-17-2001).]

Just don’t bump map if it is far away. You won’t notice a difference and it will give you a speed up.

But if you insist on bump mapping anyway, then I don’t know.

[This message has been edited by Gorg (edited 05-17-2001).]

You got it georg
I was thinking of using different LOD EMBM maps. In a way, doing mipmapping by hand.
If anyone has a better idea… you’re welcome !

You can have mipmapping on the DUDV texture, I have it in my EMBM demo. But the gluBuild2DMipmaps() function wont recognice the GL_DUDV_ATIX format parameter … so you need to write your own mipmap building function, but that’s not hard … around 20 lines of code.

I’ll try this, I think can do a bitmap resize function
I was just wondering if anybody tried and if there were some artifacts. You gave me the answer, Humus !

Oh yes …
If you have a RadeON (only !) you can check this out : http://paddy.io-labs.com/ocean.rar (2.04 Mb)

You have to get the latest beta drivers and disable anisotropy because it don’t work with EMBM.
You don’t need a GF3 to see a nice bumpy per pixel lighted sea scene

Tell me what you think !

[This message has been edited by paddy (edited 05-17-2001).]

Hey Paddy, could you post a screen grab of that ocean? I’d like to see it and don’t have a radeon :P.

Thanks,
– Zeno

http://paddy.io-labs.com/sea.jpg

The static image don’t give justice to the moving thing anyway.
Final will also include a sky with sun/moon/stars.

I will also use an alternate bump technology for NVidia boards.

[This message has been edited by paddy (edited 05-17-2001).]

Look absolutly sweet.

Better start doing some mipmapping for my bumpmaps

Waiting impatiently for the final version

On GF3 hardware, we support fully correct dependent texturing LOD calculations.

  • Matt

Originally posted by mcraighead:
[b]On GF3 hardware, we support fully correct dependent texturing LOD calculations.

  • Matt[/b]

This publicity was brought to you by Nvidia

To Matt :
I would be pleased to support the GF3 with all it’s advanced features in our engine, but there is now way to find one here in France …

New version available
Featuring the Moon, and now nice mipmapped EMBM. Waves are better too (perlin noise) and they come and go …
Also, it’s a zip now (no longer rar).
The archive is big because of the 1024x1024 bump map … it will be procedurally generated in the next release

ENJOY IT : http://paddy.io-labs.com/ocean.zip (2.92mb)

Someone told me the bug which makes EMBM crash if anisotropic is enabled was fixed in the Win9x 7109 drivers. Can anyone confirm this please ?? Thanks !

Yup, it’s gone.